Still going on about games, sorry, I will get over it after the weekend, most likely. Anyway, I just found out that there were (at least) two X-Men games that were never released.
One of them was supposed to be called X-Men: Mind Games and was going to be released for the wildly unsuccessful Sega 32x platform. Here, the cover(s):
And another example of a cover that was drawn and then someone asked for a painted version. Anyway, here’s a video clip of the prototype:
I know, absolutely horrible. Still, just a prototype …
The other one was going to be a Genesis/MegaDrive game called X-Women: The Sinister Virus and here’s a promo clip featuring some footage:
Where they trying to target girls with that last one? Who knows?
As mentioned in the previous post, the SNES games are mostly the same as the ones for Genesis/Megadrive (except the X-Men games, which are different, the additional Japanese Spider-Man game (extra tip: the passwords for the different levels are the family names of Spider-Man’s foes)) and MOST IMPORTANTLY my favourite super-hero game for a while: WAR OF THE GEMS, if only for Thanos’s appearance.
Some of the covers are the same, so I didn’t go crazy looking for all the covers and just included whatever I came across:
More Glenn Fabry drawing super-heroes, which I dig and check the differences between the covers for Captain America in GEN/MD and SNES … Crazy, right?
Favourite SNES game, you ask? Strangely enough, this one:
Not sure if I am going to be doing more consoles, the covers for Playstation games start OK, then turn horribly wrong with computer generated art I don’t even feel like looking at. I might do Gameboy/Color/Advance, but there are so many that it might take a while … We’ll see!
With the 16-bit consoles, we were able to finally recognize the characters on the screen and, even though most of them are mildly entertaining side-scrolling beat-em-alls, actually enjoy playing these games. As you can see on the box designs displayed below, comic artists started being used: that’s Glenn Fabry on Separation Anxiety, possibly Butch Guice on Captain America and that looks like Mike DeCarlo inking the Batman and Superman covers, over Jim Aparo? On the other hand, that led to abortions like that Punisher cover, but to be honest that’s what Punisher specials’ covers looked like.
Not only the product looked more attractive, games themselves were a quantum leap beyond what came before, and, again, the games are not even that good, but the possibility of manipulating these characters at home (there had been some good arcade games already, Captain America and Punisher being actually ports of arcade machines) instantly renewed our faith in humanity … There were good things coming, that much was undeniable!!!
I would normally include here the cover of my favourite Megadrive game, but they’re right above. The 2 games I played the most were the first X-Men (that music, playing as Wolverine) and Captain America and the Avengers (the list of enemies alone: Klaw, the Living Laser, Whirlwind, The Sentinels, Wizard, the Grim Reaper, the Mandarin, The Juggernaut, Ultron, and Crossbones), and even if I understand that they are not even close the best Megadrive games, they still bring good memories.
Next: the far superior SNES (even though they never had the awesomeness that’s X-Men, the SNES is the first system that featured Thanos in a game and superior versions of half of the games on this list)
In classic Fanthoman train of thought derailment fashion, let me tell you (as if you didn’t know) that the guys who do the Capcom illustrations for the Capcom VS series are simply amazing. I am guessing they are some sort of studio, but the two names I hear more often are Shinkiro and Bengus and their art is truly amazing … I came across some of their work while looking for the cover art for the game cover series and it reminded me that I had never written anything about them, and that’s really unfair as the book they put out about Marvel vs Capcom is one of my favourite artbooks ever.
Drool all you want, it’s your computer after all!!!
So, yes, let’s forget about MSX and jump straight to 8-bit consoles (with a little detour through early PC games this afternoon, probably).
Getting closer to the 16-bit explosion of actually good games, we still had to go through the 8-bit period of “let’s assume that block is really who they say it is”, starting with the NES:
Trying to not forget the Sega Master System (though who could blame us?):
And, as last time, my favourite 8-bit game, Castlefuckinvania (though, strangely enough, I prefer the MSX version, or not so strange considering it was the first one I played):